No. 19226173

No longer available
Terminator 2 Pinball Machine - Williams 1991
Bidding closed
308 weeks ago

Terminator 2 Pinball Machine - Williams 1991

Terminator 2 Pinball Machine - Williams 1991 Judgmentday from 1991. First Williams Pinball Machine with Dot Matrix display. Comes fully complete with all booklets. Delivery is possible at a km rate. Average Fun Rating: 8.0/10 Manufacturer: Williams Electronics Games, Incorporated Date Of Manufacture: July, 1991 MPU: Williams WPC (Dot Matrix) Type: Solid State Electronic (SS) Production: 15.202 units Theme: Celebrities - Fictional - Licensed Theme Notable Features: Flippers (2), Pop bumpers (3), Ramps (2), Kick-out holes (2), Ball cannon (1), Video mode, Left outlane kick back, Autoplunger. Vertical Up-kicker under skull kicks the ball through a habitrail to the cannon on the right side of the playfield. Cannon then oscillates allowing player to aim for any of five targets on left side of playfield. Pulling trigger on shooter gun fires cannon. Toys: Gun instead of a plunger. Design by: Steve Ritchie Art by: Art Doug Watson Dots/Animation by: John Bird, Scott Slomiany Mechanics by: Carl Biagi Music by: Chris Granner Sound by: Chris Granner Software by: Dwight Sullivan

No. 19226173

No longer available
Terminator 2 Pinball Machine - Williams 1991

Terminator 2 Pinball Machine - Williams 1991

Terminator 2 Pinball Machine - Williams 1991 Judgmentday from 1991.
First Williams Pinball Machine with Dot Matrix display.
Comes fully complete with all booklets.
Delivery is possible at a km rate.

Average Fun Rating: 8.0/10
Manufacturer: Williams Electronics Games, Incorporated
Date Of Manufacture: July, 1991
MPU: Williams WPC (Dot Matrix)
Type: Solid State Electronic (SS)
Production: 15.202 units
Theme: Celebrities - Fictional - Licensed Theme
Notable Features: Flippers (2), Pop bumpers (3), Ramps (2), Kick-out holes (2), Ball cannon (1), Video mode, Left outlane kick back, Autoplunger. Vertical Up-kicker under skull kicks the ball through a habitrail to the cannon on the right side of the playfield. Cannon then oscillates allowing player to aim for any of five targets on left side of playfield. Pulling trigger on shooter gun fires cannon.
Toys: Gun instead of a plunger.
Design by: Steve Ritchie
Art by: Art Doug Watson
Dots/Animation by: John Bird, Scott Slomiany
Mechanics by: Carl Biagi
Music by: Chris Granner
Sound by: Chris Granner
Software by: Dwight Sullivan

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