Deska - Merlin - Handheld game console - In original box

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Deska Merlin, a 24 cm red plastic Merlin device from 1978, in very good condition and in working order, with the original packaging, featuring six games including tic‑tac‑toe, musical composition, echo, Black Jack up to 13, the magic square and a Mastermind‑style code game.

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Description from the seller

Merlin is a game from 1978 and is presented as a red plastic device resembling an oversized telephone handset (length 24 cm).
Merlin is equipped with six games:

1) Tic-tac-toe. It is a tic-tac-toe game on a 3 x 3 grid (buttons 1 to 9). It is possible to play against the computer or against a human opponent.
2) Music composition. Allows the entry of a musical sequence, with each keyboard key associated with a note from the scale or a rest for key 0. The recorded sequence can then be replayed by the computer.
3) The echo. The objective of this game is to reproduce on the keyboard a randomly generated sound sequence by the computer.
4) Black jack. A game similar to blackjack, but where the goal not to exceed is thirteen. The player plays against the computer.
5) The magic square. The objective for the player is to display a square formed by eight diodes (diodes 1 to 4 and 6 to 9). Each press on a keyboard key has a deterministic effect that the player must analyze.
6) Code game. This is a Mastermind-type game. The player must discover a sequence of digits generated by the computer. After each guess by the player, the computer responds by indicating the number of digits correct in the sequence.

Merlin is a game from 1978 and is presented as a red plastic device resembling an oversized telephone handset (length 24 cm).
Merlin is equipped with six games:

1) Tic-tac-toe. It is a tic-tac-toe game on a 3 x 3 grid (buttons 1 to 9). It is possible to play against the computer or against a human opponent.
2) Music composition. Allows the entry of a musical sequence, with each keyboard key associated with a note from the scale or a rest for key 0. The recorded sequence can then be replayed by the computer.
3) The echo. The objective of this game is to reproduce on the keyboard a randomly generated sound sequence by the computer.
4) Black jack. A game similar to blackjack, but where the goal not to exceed is thirteen. The player plays against the computer.
5) The magic square. The objective for the player is to display a square formed by eight diodes (diodes 1 to 4 and 6 to 9). Each press on a keyboard key has a deterministic effect that the player must analyze.
6) Code game. This is a Mastermind-type game. The player must discover a sequence of digits generated by the computer. After each guess by the player, the computer responds by indicating the number of digits correct in the sequence.

Details

Brand
Deska
Series/model
Merlin
Year of manufacture
1978
Condition
Very good
In working order
Yes
Packaging
In original box
Sold by
BelgiumVerified
320
Objects sold
Private

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